Valéria Farinazzo Martins, Marcelo de Paiva Guimarães
{"title":"Using game development to measure motivation, engagement, and proficiency of students in human-computer interaction discipline","authors":"Valéria Farinazzo Martins, Marcelo de Paiva Guimarães","doi":"10.1109/clei.2018.00101","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":379986,"journal":{"name":"2018 XLIV Latin American Computer Conference (CLEI)","volume":"35 1-2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 XLIV Latin American Computer Conference (CLEI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/clei.2018.00101","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}