Learning to pick up objects through active exploration

John G. Oberlin, Stefanie Tellex
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引用次数: 6

Abstract

Robots need to perceive and manipulate objects in their environment, yet robust object manipulation remains a challenging problem. Many aspects of a perception and manipulation system need to be customized for a particular object and environment, such as where to grasp an object, what algorithm to use for segmentation, and at which height to visually servo above an object on the table. To address these limitations, we propose an approach for enabling a robot to learn about objects through active exploration and adapt its grasping model accordingly. We frame the problem of model adaptation as a bandit problem, specifically the identification of the best of the arms of an N-armed bandit, [5] where the robot aims to minimize simple regret after a finite exploration period [1]. Our robot can obtain a high-quality reward signal (although sometimes at a higher cost in time and sensing) by actively collecting additional information from the environment, and use this reward signal to adaptively identify grasp points that are likely to succeed. This paper provides an overview of our previous work [3] using this approach to actively infer grasp points and adds a description of our efforts learning the height at which to servo to an object.
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通过主动探索学习捡起物品
机器人需要感知和操纵环境中的物体,但鲁棒的物体操纵仍然是一个具有挑战性的问题。感知和操作系统的许多方面都需要针对特定的对象和环境进行定制,例如在哪里抓住对象,使用什么算法进行分割,以及在桌子上的对象上方视觉伺服的高度。为了解决这些限制,我们提出了一种方法,使机器人能够通过主动探索来学习物体,并相应地调整其抓取模型。我们将模型适应问题定义为强盗问题,具体来说是识别n手强盗的最佳手臂[5],其中机器人的目标是在有限的探索周期后最小化简单遗憾[1]。我们的机器人可以通过主动地从环境中收集额外的信息来获得高质量的奖励信号(尽管有时在时间和传感上的成本更高),并利用这个奖励信号自适应地识别可能成功的抓手点。本文概述了我们以前的工作[3],使用这种方法来主动推断抓取点,并添加了我们学习伺服到物体高度的努力的描述。
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