Making Magic: Designing for Open Interactions in Museum Settings

Robyn Taylor, J. Bowers, Bettina Nissen, Gavin Wood, Qasim Chaudhry, Peter C. Wright, L. Bruce, S. Glynn, H. Mallinson, Roy Bearpark
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引用次数: 34

Abstract

This paper describes three interactive artefacts created for a children's exhibition intended to encourage creativity and allow educational opportunities to emerge naturally through playful exploration. We describe five sensibilities that were used to inform our designs: considering artefacts as resources and scaffolds for imaginative engagement, rewarding extended investment, facilitating requisite unpredictability, encouraging an imaginative orientation to participation, and permitting multiple loci for interaction. Based on observation of how our interactives were used by the public, we discuss how our approach facilitated "open interactions" in a manner that was sensitive to the museum context, favoured a mix of materialities, and manifested a subtle mix of participation and designer autonomy.
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《创造魔法:博物馆设置中的开放互动设计
本文描述了为儿童展览创造的三件互动手工艺品,旨在鼓励创造力,并通过有趣的探索让教育机会自然出现。我们描述了用于告知我们设计的五种敏感性:将人工制品视为想象力参与的资源和支架,奖励扩展投资,促进必要的不可预测性,鼓励参与的想象力取向,并允许多个位点进行交互。基于对公众如何使用我们的互动的观察,我们讨论了我们的方法如何以一种对博物馆环境敏感的方式促进“开放互动”,有利于材料的混合,并表现出参与和设计师自主权的微妙结合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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