Augmented Reality Map Navigation with Freehand Gestures

Kadek Ananta Satriadi, Barrett Ens, Maxime Cordeil, B. Jenny, Tobias Czauderna, Wesley Willett
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引用次数: 45

Abstract

Freehand gesture interaction has long been proposed as a ‘natural’ input method for Augmented Reality (AR) applications, yet has been little explored for intensive applications like multiscale navigation. In multiscale navigation, such as digital map navigation, pan and zoom are the predominant interactions. A position-based input mapping (e.g. grabbing metaphor) is intuitive for such interactions, but is prone to arm fatigue. This work focuses on improving digital map navigation in AR with mid-air hand gestures, using a horizontal intangible map display. First, we conducted a user study to explore the effects of handedness (unimanual and bimanual) and input mapping (position-based and rate-based). From these findings we designed DiveZoom and TerraceZoom, two novel hybrid techniques that smoothly transition between position- and rate-based mappings. A second user study evaluated these designs. Our results indicate that the introduced input-mapping transitions can reduce perceived arm fatigue with limited impact on performance.
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增强现实地图导航与徒手手势
长期以来,徒手手势交互一直被认为是增强现实(AR)应用的一种“自然”输入法,但在多尺度导航等密集应用中却很少被探索。在多比例尺导航中,如数字地图导航,平移和缩放是主要的交互方式。基于位置的输入映射(例如抓取隐喻)对于这种交互是直观的,但容易导致手臂疲劳。这项工作的重点是改进AR中的数字地图导航与空中手势,使用水平无形地图显示。首先,我们进行了一项用户研究,探讨了利手性(单手和双手)和输入映射(基于位置和基于速率)的影响。根据这些发现,我们设计了DiveZoom和TerraceZoom这两种新型混合技术,可以在基于位置和基于速率的映射之间顺利过渡。第二项用户研究评估了这些设计。我们的研究结果表明,引入的输入映射转换可以减少感知到的手臂疲劳,但对性能的影响有限。
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