Adaptive Interface Model with Eye-Tracking Evaluation

B. Bagustari, Felisia Novita Sari, D. I. Sensuse, H. Santoso
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Abstract

Adaptive interface has become one of the possible ways to consider a variety of users characteristic in managing the design process. By focusing on the skill of each user, this research showed the beginner-advanced user model of adaptive design can be able to recover the incapability of universal design. The study is objected to look up a new paradigm of universal design that should meet an adaptive design based on users skill characteristics, supported by eye-tracking evaluation. We develop a model of an interface design by using a case study of Student Centered E-Learning Environment (SCELE) Faculy of Computer Science, Universitas Indonesia with rapid contextual design (RCD) methodology. By using Eye Tribe tool, the proposed model proved the significance of beginner and advanced users’ model through the differences behavior while doing the task. Based on the result, we conclude that adaptive design can be developed based on users skill characteristics over a universal design.
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眼动追踪评价的自适应接口模型
自适应界面已成为管理设计过程中考虑多种用户特征的可能方法之一。通过关注每个用户的技能,本研究表明自适应设计的初级-高级用户模型能够弥补通用设计的不足。本研究旨在寻找一种新的通用设计范式,该范式应满足基于用户技能特征的自适应设计,并以眼动追踪评价为支撑。我们通过使用以学生为中心的电子学习环境(SCELE)的案例研究开发了一个界面设计模型,印度尼西亚大学计算机科学学院采用快速上下文设计(RCD)方法。利用Eye Tribe工具,通过用户在执行任务时的行为差异,证明了初级用户和高级用户模型的显著性。基于结果,我们得出结论,自适应设计可以基于用户技能特征开发,而不是通用设计。
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