Monte Mario: platforming with MCTS

E. Jacobsen, R. Greve, J. Togelius
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引用次数: 49

Abstract

Monte Carlo Tree Search (MCTS) is applied to control the player character in a clone of the popular platform game Super Mario Bros. Standard MCTS is applied through search in state space with the goal of moving the furthest to the right as quickly as possible. Despite parameter tuning, only moderate success is reached. Several modifications to the algorithm are then introduced specifically to deal with the behavioural pathologies that were observed. Two of the modifications are to our best knowledge novel. A combination of these modifications is found to lead to almost perfect play on linear levels. Furthermore, when adding noise to the benchmark, MCTS outperforms the best known algorithm for these levels. The analysis and algorithmic innovations in this paper are likely to be useful when applying MCTS to other video games.
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《蒙特马里奥》:基于MCTS的平台游戏
蒙特卡洛树搜索(Monte Carlo Tree Search, MCTS)被应用于控制热门平台游戏《超级马里奥兄弟》的克隆中的玩家角色。标准MCTS通过在状态空间中搜索来应用,目标是尽可能快地向右移动最远。尽管进行了参数调整,但只取得了中等程度的成功。然后对算法进行了一些修改,专门用于处理所观察到的行为病态。据我们所知,其中两个修改是最新颖的。我们发现,将这些修改结合在一起可以在线性关卡中获得近乎完美的玩法。此外,当向基准测试中添加噪声时,MCTS在这些级别上的性能优于最知名的算法。本文的分析和算法创新在将MCTS应用于其他视频游戏时可能是有用的。
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