Probing How Flashcards and Teams Games Tournament Boost EFL Learners’ Vocabulary

Alvianti Aidarahma, T. Wijayatiningsih, Siti Aimah
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Abstract

This current study investigates the implementation of flashcards and the Teams Games Tournament (TGT) to enhance students' vocabulary mastery. The participants were SDIT Nurul Hidayah Cigedog Brebes, fourth graders in the academic year 2021-2022. In addition, thirty-three students were the subjects of the study. This study employed Classroom Action Research. Instruments included a pre-test, a post-test, a questionnaire, and an observation. Besides using the normality test, descriptive statistics and paired sample T-test were utilized to analyze the data. In cycle I, the pre-test average was 72.12, and the post-test average was 82.03. In cycle II, the pre-test and post-test standards increased from 85.67 to 93.061. The cycle I mean was more significant than the cycle II mean. The "Paired Samples T-test" indicated that the cycle II result is higher than the cycle I result. Besides, the responses of students were positively received. The results of the observation sheet indicated that the students conducted teaching and learning activities effectively. Therefore, the implementation of flashcards and TGT is successful in enhancing students' vocabulary mastery.
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探索抽认卡和团队游戏比赛如何提高英语学习者的词汇量
本研究旨在探讨利用抽认卡和团队游戏比赛(TGT)来提高学生的词汇掌握。参与者是SDIT Nurul Hidayah Cigedog Brebes, 2021-2022学年的四年级学生。此外,研究对象为33名学生。本研究采用课堂行动研究。工具包括前测、后测、问卷调查和观察。除使用正态性检验外,还使用描述性统计和配对样本t检验对数据进行分析。在第一个周期,测试前平均值为72.12,测试后平均值为82.03。在第二周期,前测标准和后测标准由85.67提高到93.061。第一个周期比第二个周期更重要。“配对样本t检验”表明,周期II的结果高于周期I的结果。此外,同学们的反应也很积极。观察表的结果表明,学生有效地进行了教与学活动。因此,抽认卡和TGT的实施在提高学生词汇掌握方面是成功的。
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