Common-patterns based mapping for robot navigation

Aram Kawewong, Yutaro Honda, M. Tsuboyama, O. Hasegawa
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引用次数: 1

Abstract

Mobile Robot Navigation problem has been extensively studied for decades, but a general solution which suits to various environments remains a challenging topic. One of the popular methods is to build the map and then navigate based on such map. Although most of the map-building approaches, either metric or topological, can efficiently create the map in an unknown environment, they rely on coordinates so that the error in self-pose estimation is unavoidable. In this paper, we alternatively propose a new map-building approach which is especially suitable to mobile robot navigation and does not rely on coordinates. Two key ingredients of the proposed method are (i) the self-organized common-pattern and (ii) the reasoning technique. First the common-patterns are generated in an unsupervised manner by the Self-Organizing and Incremental Neural Networks (SOINN). These patterns are used to incrementally represent the map of environments. The map generated in this manner is called Common-Patterns Based Map (CPM). The CPM is incrementally generated while the robot wandering in the environment. The reasoning technique is proposed to optimize the CPM. The evaluation of the proposed method is done by the experiment of 3D-physical robot simulators (Webots). All environments are the maze. The results show that the CPM is suitable to the navigation with an impressive rate of memory consumption. The loop can be closed successfully. The navigating performance is superior to that of reinforcement learning as it always requires only two episodes.
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用于机器人导航的基于公共模式的映射
移动机器人导航问题已经被广泛研究了几十年,但一个适合各种环境的通用解决方案仍然是一个具有挑战性的话题。一种流行的方法是建立地图,然后基于这样的地图进行导航。尽管大多数地图构建方法,无论是度量的还是拓扑的,都可以有效地在未知环境中创建地图,但它们依赖于坐标,因此自姿态估计的误差是不可避免的。在本文中,我们提出了一种新的地图构建方法,该方法特别适用于移动机器人导航,并且不依赖于坐标。该方法的两个关键组成部分是(i)自组织的公共模式和(ii)推理技术。首先,用自组织增量神经网络(SOINN)以无监督的方式生成公共模式。这些模式用于增量地表示环境的映射。以这种方式生成的映射称为基于公共模式的映射(CPM)。当机器人在环境中漫游时,CPM是增量生成的。提出了优化CPM的推理方法。通过三维物理机器人模拟器(Webots)的实验对所提方法进行了验证。所有的环境都是迷宫。结果表明,CPM适用于具有令人印象深刻的内存消耗率的导航。循环可以成功关闭。导航性能优于强化学习,因为它总是只需要两个情节。
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