Interactive environment creation with sprout

Daniela Hasenbring, Jeremy Hoey
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引用次数: 1

Abstract

Sprout is our proprietary Maya-based tool for hand-dressing digital environments with large quantities of high-resolution assets like trees, plants and rocks. It was developed at Sony Picture Imageworks (SPI) to address the need for an interactive artist-friendly tool that was fully integrated into SPIfis existing pipeline. Prior to the development of Sprout, environment dressing at SPI was done primarily in Houdini or procedurally at render-time and was thus the province of FX TDs. In Sprout, artists can load any asset and quickly fipaintfi instances onto any other geometry using a brush paradigm familiar to anyone who has used Photoshop. Sophisticated lightweight OpenGL representations keep performance nimble, and all instances remain fully editable by the artist to allow for highly art-directed environment dressing. Sprout has made environment dressing at SPI available to a larger variety of artists, being leveraged most recently for photoreal jungle environments for an upcoming VFX motion picture as shown in Figure 1.
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Sprout是我们专有的基于玛雅的工具,用于手工修饰大量高分辨率资产(如树木,植物和岩石)的数字环境。它是由索尼影业(SPI)开发的,以满足对交互式艺术家友好工具的需求,该工具完全集成到SPI现有的管道中。在Sprout开发之前,SPI的环境修饰主要是在Houdini或在渲染时程序化地完成的,因此是FX td的领域。在Sprout,艺术家可以加载任何资产和快速fipaintfi实例到任何其他几何体上,使用任何人都熟悉的画笔范例使用Photoshop。复杂的轻量级OpenGL表示保持性能灵活,并且所有实例都可以由艺术家完全编辑,以允许高度艺术导向的环境修饰。Sprout已经在SPI为更多的艺术家提供了环境装扮,最近被用于即将到来的VFX电影的真实丛林环境,如图1所示。
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