A Model for the Evaluation of Educational Games for Teaching Software Engineering

Rafael Savi, C. V. Wangenheim, A. Borgatto
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引用次数: 46

Abstract

Teaching software engineering through educational games is expected to have several benefits. Various games have already been developed in this context, yet there is still a lack of assessment models to measure the real benefits and quality of these educational resources. This article presents the development of a model for assessing the quality of educational games for teaching software engineering. The model has been systematically derived from literature and evaluated in terms of its applicability, usefulness, validity and reliability through a series of case studies, applying educational board games in software engineering courses. Early results indicate that the model can be used to assess the aspects of motivation, user experience and learning of educational SE games.
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软件工程教学游戏评价模型
通过教育游戏教授软件工程有望有几个好处。在这种背景下已经开发了各种游戏,但仍然缺乏评估模型来衡量这些教育资源的真正收益和质量。本文提出了一种评估软件工程教学游戏质量的模型。该模型系统地从文献中导出,并通过一系列案例研究,将教育棋盘游戏应用于软件工程课程,对其适用性、有用性、有效性和可靠性进行了评估。早期结果表明,该模型可用于评估教育类SE游戏的动机、用户体验和学习方面。
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