More Immersed but Less Present: Unpacking Factors of Presence Across Devices

Mila Bujić, M. Salminen, Juho Hamari
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Abstract

The production of immersive media often involves 360-degree viewing on mobile or immersive VR devices, particularly in the field of immersive journalism. However, it is unclear how the different technologies used to present such media affect the experience of presence. To investigate this, a laboratory experiment was conducted with 87 participants who were assigned to one of three conditions: HMD-360, Monitor-360, or Monitor-article, representing three distinct levels of technological immersion. All three conditions represented the same base content, with high and mid-immersion featuring a panoramic 360-video and low-immersion presenting an article composed of a transcript and video stills. The study found that presence could be considered a composite of Involvement, Naturalness, Location, and Distraction. Mid- and high-immersion conditions elicited both higher Involvement and higher Distraction compared to low immersion. Furthermore, the participants’ propensity for psychological immersion maximized the effects of technological immersion, but only through the aspect of Involvement. In conclusion, the study sheds light on how different technologies used to present immersive media affect the experience of presence and suggests that higher technological immersiveness does not necessarily result in a higher reported presence.
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沉浸感更强,临在感更弱:不同设备的临在感因素
沉浸式媒体的制作通常涉及在移动设备或沉浸式VR设备上的360度观看,特别是在沉浸式新闻领域。然而,目前尚不清楚用于呈现此类媒体的不同技术如何影响在场体验。为了调查这一点,我们对87名参与者进行了一项实验室实验,他们被分配到三种条件中的一种:HMD-360、监视器-360或监视器-文章,代表三种不同的技术沉浸水平。所有三种条件都代表相同的基本内容,高浸入和中浸入以全景360视频为特色,低浸入呈现由文字记录和视频剧照组成的文章。研究发现,在场可以被认为是参与、自然、位置和分心的综合。与低浸入相比,中浸入和高浸入条件引起了更高的投入和更高的分心。此外,被试的心理沉浸倾向最大化了技术沉浸的效果,但仅通过涉入方面。总之,该研究揭示了用于呈现沉浸式媒体的不同技术如何影响在场体验,并表明更高的技术沉浸性并不一定导致更高的报告在场。
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