An Efficient Algorithm for Adaptive Segmentation and Tessellation with Pixel Precision

Alessandro Martinelli
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Abstract

We propose a new algorithm to get a representation of a curved surface with the precision of the image pixel. This technique uses some results from Scan-line algorithms, but it considers also the new functionalities from graphics hardware and takes advantages from it. We explain the general method, with principles common to every kind of surface: then we illustrate how these principles can be applied to quadratic and cubic beziér triangles, showing formulas and some algorithm details.
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一种有效的像素精度自适应分割和镶嵌算法
提出了一种以图像像素精度表示曲面的新算法。该技术使用了扫描线算法的一些结果,但它也考虑了图形硬件的新功能并从中获益。我们用各种曲面的通用原理解释一般方法,然后我们说明如何将这些原理应用于二次和三次bezizemadr三角形,给出公式和一些算法细节。
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