Computer games to decrease pain and improve mood and movement

M. Simmonds, D. Zikos
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引用次数: 6

Abstract

Pain is a pervasive problem that can compromise mood and movement leading to depression and disability. Computer games can enhance self-esteem, mood, and movement in healthy individuals. To what extent such games can improve mood and movement and decrease pain in individuals with chronic pain is not known. This study compared the effects of two computer games on pain, mood and movement in patients with fibromyalgia (FM) compared to a pain free cohort. Twenty-nine people with (FM) and 19 healthy controls were randomized to play a game to enhance mood or a game with no emotional salience. Standardized measures of clinical pain, thermal pain thresholds, self-efficacy, mood, self-esteem and physical performance were obtained before and after game play. Both games improved pain threshold, mood and physical performance (p≤.019). There was no differential effect of games suggesting that for these subjects and after one game play, attention to the game rather than the game itself is the likely explanation.
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电脑游戏可以减轻疼痛,改善情绪和运动
疼痛是一个普遍存在的问题,它会影响情绪和运动,导致抑郁和残疾。电脑游戏可以增强健康人的自尊心、情绪和运动能力。这种游戏能在多大程度上改善情绪和运动,减轻慢性疼痛患者的疼痛,目前尚不清楚。这项研究比较了两种电脑游戏对纤维肌痛(FM)患者疼痛、情绪和运动的影响,并将其与无疼痛人群进行了比较。29名FM患者和19名健康对照者被随机分为两组,一组玩增强情绪的游戏,另一组玩没有情绪突出的游戏。在游戏前后获得临床疼痛、热痛阈值、自我效能、情绪、自尊和身体表现的标准化测量。两款游戏都改善了疼痛阈值、情绪和身体表现(p≤0.019)。游戏并没有产生差异效应,这表明对于这些受试者来说,在玩了一场游戏后,他们更关注游戏而不是游戏本身。
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