The humor continuum: From text to smart environments (keynote paper)

A. Nijholt
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引用次数: 10

Abstract

Humor is important in our daily life, whether our activities are at home, at work, or in public spaces, for example during sports or other recreational and entertainment activities. Until now, computational humor, the research area that investigates rules and algorithms to understand and to generate humor, has only looked at verbal humor and in particular puns (word play) and jokes. However, nowadays, humor has to be understood when it appears in digital audiovisual media, or in interactive virtual environments (game environments), or with the help of smart and interactive objects and devices, including wearables. In this paper we discuss the characteristics of the various media and environments in which humor can emerge. The goal however, is to make clear that future smart environments can facilitate humorous event creation by its human partners and can take the initiative to generate humor.
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幽默连续体:从文本到智能环境(主题论文)
幽默在我们的日常生活中很重要,无论我们是在家里,在工作中,还是在公共场所,例如在运动或其他娱乐活动中。到目前为止,计算幽默,研究理解和产生幽默的规则和算法的研究领域,只关注口头幽默,特别是双关语(文字游戏)和笑话。然而,如今,当幽默出现在数字视听媒体中,或交互式虚拟环境(游戏环境)中,或借助智能和交互式对象和设备(包括可穿戴设备)时,人们必须理解幽默。本文讨论了幽默产生的各种媒介和环境的特点。然而,我们的目标是明确未来的智能环境可以促进其人类伙伴创造幽默事件,并且可以主动产生幽默。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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