Observing and adapting user behavior in navigational 3D interfaces

A. Celentano, Fabio Pittarello
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引用次数: 36

Abstract

In a navigation-oriented interaction paradigm, such as desktop, mixed and augmented virtual reality, recognizing the user needs is a valuable improvement, provided that the system is able to correctly anticipate the user actions. Methodologies for adapting both navigation and content allow the user to interact with a customized version of the 3D world, lessening the cognitive load needed for accomplishing tasks such as finding places and objects, and acting on virtual devices.This work discusses adaptivity of interaction in 3D environments, obtained through the coordinated use of three approaches: structured design of the interaction space, distinction between a base world layer and an interactive experience layer, and user monitoring in order to infer interaction patterns. Identification of such recurring patterns is used for anticipating users actions in approaching places and objects of each experience class. An agent based architecture is proposed, and a simple application related to consumer e-business is analyzed.
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在3D导航界面中观察和调整用户行为
在面向导航的交互范例中,例如桌面、混合和增强虚拟现实,只要系统能够正确预测用户的操作,识别用户的需求是一个有价值的改进。适应导航和内容的方法允许用户与定制版本的3D世界进行交互,减少完成任务所需的认知负荷,例如寻找地点和对象,以及在虚拟设备上操作。这项工作通过协调使用三种方法来讨论三维环境中交互的适应性:交互空间的结构化设计,基本世界层和交互体验层的区分,以及用户监控以推断交互模式。这种重复模式的识别用于预测用户在接近每个体验类的地点和对象时的动作。提出了一种基于代理的体系结构,并分析了一个与消费者电子商务相关的简单应用。
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