Creative Zombie Apocalypse: A Critique of Computer Creativity Evaluation

Fania Raczinski, Dave Everitt
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引用次数: 5

Abstract

Using algorithms to generate creative work is a well-established transdisciplinary practice that spans several fields. Accessible and popular coding tools such as Processing and Open Frameworks, as well as the rise of hack spaces have significantly contributed to increased activity in this field. However, beyond art-technology curation and historical contextualisation, evaluation of the resulting artefacts is in its infancy, although several general models of creativity - and its evaluation - exist. There is a perceived distinction between human and computer creativity, whereas we argue that they are effectively the same thing. Computers are made and programmed by people, so it makes sense to measure the creativity of the human influence behind the machine, rather than viewing computers as truly autonomous entities. By concatenating and enhancing existing models of creativity, we propose a framework that takes these issues into account, with a view to evaluating creative work that uses the computer as a medium more effectively.
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创意僵尸启示录:对电脑创意评估的批判
使用算法来产生创造性的工作是一个成熟的跨学科实践,跨越多个领域。易于使用和流行的编码工具,如处理和开放框架,以及黑客空间的兴起,极大地促进了这一领域活动的增加。然而,除了艺术技术策展和历史背景化之外,对由此产生的人工制品的评估还处于起步阶段,尽管存在几种一般的创造力模型及其评估。人类创造力和计算机创造力之间存在明显的区别,而我们认为它们实际上是同一件事。计算机是由人制造和编程的,因此衡量机器背后人类影响的创造力是有意义的,而不是将计算机视为真正自主的实体。通过连接和增强现有的创造力模型,我们提出了一个考虑到这些问题的框架,以期更有效地评估使用计算机作为媒介的创造性工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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