Happy studying by gamificational role playing

Tsung-Han Hsieh, H. Huang
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引用次数: 2

Abstract

In this paper we advocate that improving teaching quality through better course design should be at least the same important as the other components of current Orange Technology. In order to attain this idea, we present a course design which have applied the concept of gamification and practised with role playing. Gamification is applied to a group role playing game to intensified the material students are expected to learn in the course. Comparing the student participating rate of the role playing game over 3 years, this study finds that gamification should be able to increase the willing of students to participate voluntarily in the activities of a course. An informal query upon students who have participated in the gamified course show that gamification can be an efficient tool to deliver strong impressions in student's mindset.
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通过游戏化角色扮演快乐学习
在本文中,我们主张通过更好的课程设计来提高教学质量,至少应该与当前Orange技术的其他组成部分一样重要。为了实现这一理念,我们提出了一种应用游戏化概念并进行角色扮演练习的课程设计。游戏化应用于小组角色扮演游戏,强化学生在课程中所学的内容。通过对比3年来学生角色扮演游戏的参与率,本研究发现游戏化应该能够提高学生自愿参与课程活动的意愿。对参加过游戏化课程的学生的非正式询问表明,游戏化可以成为一种有效的工具,在学生的心态中传递强烈的印象。
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