Capacity Building on Heat Balance in Electrolysis of Aluminium

S. A. Petersen, M. Fradinho, K. Hestetun, G. Müller, S. Wasbø, Victoria Koritzinsky, Anne Lise Wasl
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引用次数: 1

Abstract

Designing games for learning in the workplace is challenging in many ways. Within the process industry, the aluminium production cells are harsh environments that are difficult to instrument and pose domain related challenges, which make effective training difficult to achieve. In particular, cognitive challenges arise due to the slow nature of the physical process that disconnects the operators' actions and causality. The complex chemical process demands a high level of understanding of the parameters and their complex interdependencies. Additional challenges are related to representing an appropriate level of detail and precision of the workplace, including integration with existing tools. This paper describes the digital simulation game designed and developed for the operators in aluminium plants to master the cognitive skills required for Heat Balance in the aluminium production cells. A co-design process was adopted from the initial inception of the idea, development and evaluation. The paper will discuss and present the co-creation artefacts used, namely a paper prototype, hybrid prototype of the game along with the output from iterative development cycles. This work is conducted within the research and innovation project, Accelerated Learning for Technology Transfer, with the Norwegian company Hydro.
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铝电解热平衡能力建设
在工作场所设计学习游戏在很多方面都具有挑战性。在加工工业中,铝生产单元是恶劣的环境,很难进行仪器检测,并提出了与领域相关的挑战,这使得有效的培训难以实现。特别是,由于物理过程的缓慢性质而产生的认知挑战,断开了操作员的行为和因果关系。复杂的化学过程要求对参数及其复杂的相互依赖性有很高的理解。额外的挑战与表示工作场所的适当细节和精确度有关,包括与现有工具的集成。本文介绍了为铝厂操作人员设计和开发的数字模拟游戏,以掌握铝生产单元热平衡所需的认知技能。从最初的想法、开发和评估开始,采用了协同设计过程。本文将讨论并呈现所使用的共同创造产物,即游戏的纸上原型,混合原型以及迭代开发周期的输出。这项工作是在与挪威Hydro公司合作的研究和创新项目“加速技术转移学习”中进行的。
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