Fault-tolerant clock synchronization of large multicomputers via multistep interactive convergence

Marcelo M. de Azevedo, D. Blough
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引用次数: 13

Abstract

We present a fault-tolerant algorithm that internally synchronizes clocks in multicomputer systems employing not completely connected networks (NCCNs). The algorithm is referred to as multistep interactive convergence, and is locally implemented in each node by a time sewer process (TSP). The algorithm proceeds in rounds, and bases its operation on a logical mapping of the system's TSPs into an m-dimensional array. A TSP executes m steps per round, each step including a call to an interactive convergence procedure. Clock readings in step i are gathered only from TSPs sharing a row along dimension i of the array, which reduces the number of messages by orders of magnitude over a conventional interactive convergence algorithm. The algorithm can be used in systems of arbitrary topology, and provides the added benefit of increased locality of communication in regular NCCNs. These advantages can be combined with a variety of message staggering mechanisms to maintain network contention at a minimum. We characterize the maximum clock skew maximum clock drift, maximum clock discontinuity, and number of messages produced by the algorithm, and show that it tolerates arbitrary faults. A comparison with other algorithms is provided.
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基于多步交互收敛的大型多机容错时钟同步
我们提出了一种容错算法,在采用非完全连接网络(NCCNs)的多计算机系统中内部同步时钟。该算法被称为多步交互收敛算法,并通过时间下水道过程(TSP)在每个节点上局部实现。该算法以轮询方式进行,并基于系统tsp到m维数组的逻辑映射来进行操作。TSP每轮执行m个步骤,每个步骤包括对交互收敛过程的调用。步骤i中的时钟读数仅从沿着数组维i共享一行的tsp收集,这比传统的交互式收敛算法减少了数量级的消息数量。该算法可用于任意拓扑的系统,并提供了在常规nccn中增加通信局部性的额外好处。这些优势可以与各种消息交错机制相结合,以将网络争用保持在最低限度。我们描述了最大时钟偏差、最大时钟漂移、最大时钟不连续和算法产生的消息数量,并表明它可以容忍任意错误。并与其它算法进行了比较。
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