The oval sphere vs. the flat canvas

Yong Liu
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引用次数: 1

Abstract

3D cinema is heading towards self-sufficient maturity both technically and aesthetically. In this paper, I will undertake a comparative analysis of the distinctions between 3D and 2D cinema based on a correlation between techniques of production and perceptual physiologies. Moreover, with reference to Siegfried Kracauer's classic remark about cinematic ontology that “the nature of film is the redemption of physical reality” (1961), I will argue for 3D's greater ability to retrieve “physical reality” than 2D cinema through ontological comparisons between the two media. I will further elicit aesthetic values for 3D cinema based on the above argument and illustrate the grounds of artistic differentiation between 3D and 2D visuality and viscerality by comparing the extreme slow motion aesthetics utilised in brutally violent scenes in Dredd 3D (2012) with those in the 2D film Killing Them Softly (2012).
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椭圆形球体vs.平面画布
3D电影在技术和美学上都走向自给自足的成熟。在本文中,我将基于制作技术和感知生理学之间的相关性,对3D和2D电影之间的区别进行比较分析。此外,参考齐格弗里德·克拉考尔(Siegfried Kracauer)关于电影本体论的经典评论“电影的本质是对物理现实的救赎”(1961),我将通过对两种媒体的本体论比较来论证3D比2D电影更能检索“物理现实”。在以上论述的基础上,我将进一步引出3D电影的美学价值,并通过比较《惊魂3D》(2012)和2D电影《温柔杀戮》(2012)中使用的极端慢动作美学,来说明3D和2D视觉性和内脏性艺术区分的依据。
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