Utilization of the Kahoot Games Application for Understanding Economic Learning in High School Students

Grida Saktian Laksito, R. H. Kankarofi
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Abstract

Learning Economics is one of the lessons that need to be well understood by students. With the existence of the economy, students will have a basis for starting and managing the economy and businesses that will be built. Still, there are problems with students of SMAN 1 Majalaya, where they lack enthusiasm and feel less active in learning economics lessons. There needs to be an improvement in learning methods so that their interest in and understanding of basic economics increases, one of which is by utilizing the Kahoot Games application. This study used a quantitative approach with the method of testing the oneway ANOVA hypothesis with a total of 42 respondents who were students of class XI IPS 3 at SMAN 1 Majalaya. The results of the study explain that the use of the learning activity application using the Kahoot Games application has increased students' understanding of the importance of the economy in the daily lives of students so that participants who are Majalaya 1 Public High School students will easily understand basic economics lessons and begin to manage their finances properly.
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Kahoot游戏应用在理解高中生经济学习中的应用
学习经济学是学生需要很好地理解的课程之一。随着经济的存在,学生将有一个基础,开始和管理经济和企业将建立。尽管如此,SMAN 1 Majalaya的学生仍然存在一些问题,他们在学习经济学课程方面缺乏热情,感觉不那么积极。学习方法需要改进,这样他们对基础经济学的兴趣和理解就会增加,其中之一就是利用Kahoot Games应用程序。研究结果解释了使用Kahoot游戏应用程序的学习活动应用程序增加了学生对经济在学生日常生活中的重要性的理解,因此参与者是Majalaya 1公立高中的学生将很容易理解基本的经济学课程并开始正确管理他们的财务。
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