VRGit: A Version Control System for Collaborative Content Creation in Virtual Reality

Lei Zhang, Ashutosh Agrawal, Steve Oney, Anhong Guo
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引用次数: 3

Abstract

Immersive authoring tools allow users to intuitively create and manipulate 3D scenes while immersed in Virtual Reality (VR). Collaboratively designing these scenes is a creative process that involves numerous edits, explorations of design alternatives, and frequent communication with collaborators. Version Control Systems (VCSs) help users achieve this by keeping track of the version history and creating a shared hub for communication. However, most VCSs are unsuitable for managing the version history of VR content because their underlying line differencing mechanism is designed for text and lacks the semantic information of 3D content; and the widely adopted commit model is designed for asynchronous collaboration rather than real-time awareness and communication in VR. We introduce VRGit, a new collaborative VCS that visualizes version history as a directed graph composed of 3D miniatures, and enables users to easily navigate versions, create branches, as well as preview and reuse versions directly in VR. Beyond individual uses, VRGit also facilitates synchronous collaboration in VR by providing awareness of users’ activities and version history through portals and shared history visualizations. In a lab study with 14 participants (seven groups), we demonstrate that VRGit enables users to easily manage version history both individually and collaboratively in VR.
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VRGit:虚拟现实中协同内容创作的版本控制系统
沉浸式创作工具允许用户在沉浸在虚拟现实(VR)中直观地创建和操作3D场景。协同设计这些场景是一个创造性的过程,包括大量的编辑、对设计方案的探索以及与合作者的频繁沟通。版本控制系统(vcs)通过跟踪版本历史记录和创建用于通信的共享中心来帮助用户实现这一目标。然而,由于vc的底层行差机制是针对文本设计的,缺乏3D内容的语义信息,大多数vc不适合管理VR内容的版本历史;广泛采用的提交模型是为异步协作而设计的,而不是VR中的实时感知和通信。我们介绍了VRGit,一个新的协同VCS,将版本历史可视化为3D微缩图组成的有向图,使用户可以轻松地在VR中导航版本,创建分支,以及预览和重用版本。除了个人使用之外,VRGit还通过门户和共享的历史可视化提供用户活动和版本历史的意识,从而促进VR中的同步协作。在一项有14名参与者(7组)的实验室研究中,我们证明了VRGit使用户能够轻松地在VR中单独或协作地管理版本历史。
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