Free-hand interaction with leap motion controller for stroke rehabilitation

M. Khademi, Hossein Mousavi Hondori, A. McKenzie, L. Dodakian, C. Lopes, S. Cramer
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引用次数: 144

Abstract

In recent years, the field of Human-Computer Interaction (HCI) has been advanced with many technologies, however, most are limited to healthy users. In this paper, we leveraged the technology of free-hand interaction to rehabilitate patients with stroke. We modified the game of Fruit Ninja to use Leap Motion controller's hand tracking data for stroke patients with arm and hand weakness to practice their finger individuation. In a pilot study, we recruited 14 patients with chronic stroke to play the game using natural interaction. Their Fruit Ninja (FN) scores show high correlation with the standard clinical assessment scores such as Fugl-Meyer (FMA) and Box-and-Blocks Test (BBT) scores. This finding suggests that our free-hand Fruit Ninja's score is a good indicator of the patient's hand function and therefore will be informative if used in their rehabilitation.
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用跳跃运动控制器进行中风康复的徒手交互
近年来,人机交互(HCI)领域取得了许多进步,但大多数技术仅限于健康用户。在本文中,我们利用徒手交互技术来康复中风患者。我们对《水果忍者》游戏进行修改,利用Leap Motion控制器的手部追踪数据,对手臂和手部无力的中风患者进行手指个性化练习。在一项初步研究中,我们招募了14名慢性中风患者,让他们用自然互动的方式玩这个游戏。他们的水果忍者(FN)分数与标准临床评估分数(如Fugl-Meyer (FMA)和Box-and-Blocks Test (BBT)分数)高度相关。这一发现表明,我们的徒手《水果忍者》得分能够很好地反映患者的手部功能,因此如果将其用于康复治疗,将会提供有用的信息。
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