Improving Temporal Difference game agent control using a dynamic exploration during control learning

L. Galway, D. Charles, Michaela M. Black
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引用次数: 4

Abstract

This paper investigates the use of a dynamically generated exploration rate when using a reinforcement learning-based game agent controller within a dynamic digital game environment. Temporal Difference learning has been employed for the real-time gereration of reactive game agent behaviors within a variation of classic arcade game Pac-Man. Due to the dynamic nature of the game environment initial experiments made use of static, low value for the exploration rate utilized by action selection during learning. However, further experiments were conducted which dynamically generated a value for the exploration rate prior to learning using a genetic algorithm. Results obtained have shown that an improvement in the overall performance of the game agent controller may be achieved when a dynamic exploration rate is used. In particular, if the use of the genetic algorithm is controlled by a measure of the current performance of the game agent, further gains in the overall performance of the game agent may be achieved.
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利用控制学习中的动态探索改进时间差分博弈代理控制
本文研究了在动态数字游戏环境中使用基于强化学习的游戏代理控制器时动态生成探索率的使用。在经典街机游戏《吃豆人》的一个变体中,时间差异学习被用于实时生成反应性游戏代理行为。由于游戏环境的动态性,最初的实验使用的是静态的,在学习过程中行动选择所使用的探索率值很低。然而,进行了进一步的实验,在使用遗传算法学习之前动态生成勘探率值。结果表明,当使用动态探索速率时,游戏代理控制器的整体性能可能会得到改善。特别是,如果遗传算法的使用是由游戏代理当前性能的度量来控制的,则可以实现游戏代理整体性能的进一步提高。
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