Serious Games for Healthy Nutrition. A Systematic Literature Review

I. Adaji
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引用次数: 1

Abstract

Research indicates that the two main causes of being overweight and obese are living a sedentary lifestyle and unhealthy eating habits. Influencing people to be active and exercise is an active research area that has resulted in the development of several games both commercially available and for free. The area of influencing people to develop healthy eating habits, on the other hand, still has room for growth. In the current paper, I review existing serious games for healthy nutrition over the past five years and summarize the main findings based on three main themes: the design and development of the game, the evaluation of the game, and the findings from the evaluation. My results indicate that most games are designed in collaboration with a team of experts such as nutritionists, psychologists, HCI designers, and software developers. In addition, most of the games for kids are web-based while most of those for adults are mobile-based. Most games used a self-report approach to evaluation which was carried out over a range of period of 30 minutes to 90 days with between 10 to 531 participants. There were mixed results from the evaluations with most games partially achieving their aim. I conclude by suggesting guidelines for developing serious games for influencing healthy nutrition.
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健康营养的严肃游戏。系统文献综述
研究表明,超重和肥胖的两个主要原因是久坐不动的生活方式和不健康的饮食习惯。影响人们运动和锻炼是一个活跃的研究领域,已经开发了一些商业和免费的游戏。另一方面,影响人们养成健康饮食习惯的领域仍有增长空间。在这篇论文中,我回顾了过去五年来存在的健康营养严肃游戏,并根据游戏的设计和开发,游戏的评估以及评估的结果这三个主题总结了主要的发现。我的研究结果表明,大多数游戏都是与营养学家、心理学家、人机交互设计师和软件开发人员等专家团队合作设计的。此外,大多数面向儿童的游戏是基于网页的,而面向成人的游戏则是基于手机的。大多数游戏采用自我报告的方法进行评估,参与者从10人到531人,时间从30分钟到90天不等。评估结果好坏参半,大多数游戏部分达到了目标。最后,我建议开发影响健康营养的严肃游戏的指导方针。
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