Research on the Effectiveness of Application of Tabletop Games in English Vocabulary Learning at Elementary School

Hsin-Hao Chen, I. Wang
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Abstract

The purpose of this research is to explore the impact of "tabletop games integrated into English teaching" on the effectiveness of English vocabulary learning and learning attitudes of third-grade students. The research method used is the quasi-experiment. The subjects are two normal classes of students in the third grade of an elementary school in Tainan. They were divided into two groups, experimental group and control group. All of them were allowed to review the English vocabulary learned in the English classroom after school over the research period. The experimental group played tabletop games to review English vocabulary, and the control group used traditional writing and recitation method to review English vocabulary. The test tools include the English vocabulary tests before and after the experiment and feedback questionnaires. Statistical methods such as descriptive statistics, analysis of covariance, independent samples t-test, and paired samples t-test were used for data analysis. The research results included: (1) Both groups of students have made significant progress in "listening comprehension of English vocabulary”; (2) Both groups have made significant progress in "spelling" ability and the average progress the students in the experimental group have made was greater than the students in the control group did; (3) The students in the experimental group as a whole expressed a middle-to-high degree of satisfaction with "tabletop games integrated into English teaching" and have had a positive attitude to it. Finally, specific suggestions were made based on the research results for reference by teachers, schools, and education-related administrative units.
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桌面游戏在小学英语词汇学习中的应用效果研究
本研究旨在探讨“桌面游戏融入英语教学”对三年级学生英语词汇学习效果和学习态度的影响。采用准实验研究方法。研究对象为台南一所小学三年级两个正常班的学生。将患者分为实验组和对照组。在研究期间,所有学生都被允许在放学后复习在英语课堂上学到的英语词汇。实验组通过桌面游戏复习英语词汇,对照组采用传统的写作背诵法复习英语词汇。测试工具包括实验前后的英语词汇测试和反馈问卷。数据分析采用描述性统计、协方差分析、独立样本t检验、配对样本t检验等统计方法。研究结果表明:(1)两组学生在“英语词汇听力理解”方面均有显著进步;(2)两组学生在“拼写”能力上均有显著进步,且实验组学生的平均进步大于对照组学生;(3)实验组学生整体对“桌面游戏融入英语教学”表现出中高的满意度,并持积极态度。最后,根据研究结果提出具体建议,供教师、学校和教育相关行政单位参考。
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