Learning Health Concepts through Game-Play

Ming-Puu Chen, Yi-Husan Chen, Haochen Huang, Teng-Chih Yang
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Abstract

This study investigates the effect of type of game-based inquiry learning (guided-inquiry vs. open-inquiry) on elementary students' attitudes and performance while learning from playing an influenza prevention digital game. There were 47 sixth graders participated in the experimental activity. Participants were randomly assigned to the guided-inquiry group and the open-inquiry group. The preliminary analysis suggested that (a) for the learning performance, game-play enhanced the students' health concepts in influenza prevention knowledge, and the open-inquiry group demonstrated higher performance than the guided-inquiry group did; and (b) as for the learning attitudes, all participants showed positive attitudes toward learning from game-play. The results indicated that the open-inquiry strategy is more suitable for the time-demanding game-paly condition than the guided-inquiry strategy.
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通过游戏学习健康概念
本研究探讨了基于游戏的探究学习类型(引导式探究与开放式探究)对小学生在玩流感预防数字游戏中学习态度和表现的影响。共有47名六年级学生参加了本次实验活动。参与者被随机分配到引导询问组和开放询问组。初步分析发现(a)在学习表现上,游戏增强了学生在流感预防知识方面的健康观念,且开放探究组的表现高于引导探究组;(b)在学习态度上,所有被试都表现出积极的游戏学习态度。结果表明,开放探究策略比引导探究策略更适合于时间要求高的博弈条件。
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