{"title":"The Design Process of Educational Video Games in Cultural Heritage","authors":"Yavor Dankov","doi":"10.55630/dipp.2023.13.22","DOIUrl":null,"url":null,"abstract":"This paper presents a summary model of the design process of educational video games for CH . The model is based on the use of the Classification of Educational Video Games for Cultural Heritage (CH) and the Design\nRecommendations included in it, described in a previous study by the author of this paper. The summary model focuses on CH objects that form the theme of the educational video game. Designers should carefully and purposefully research and analyze the CH objects, use the classification, and follow the design recommendations to design educational video games for CH, following the described design stages in the presented summary model of the design process. The paper also presents an appropriate example of using the summary model in applying it to design a new educational maze video game dedicated to CH object. The proposed summary model can serve as a starting point in establishing the design process of educational video games for CH and direct designers and creators of such games in the overall design process. Based on the classification and the design recommendations intended for the designers, the summary model presents essential design stages that designers should follow in designing and developing informative, purposeful, and effective educational video games in CH.","PeriodicalId":268414,"journal":{"name":"Digital Presentation and Preservation of Cultural and Scientific Heritage","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Digital Presentation and Preservation of Cultural and Scientific Heritage","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.55630/dipp.2023.13.22","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper presents a summary model of the design process of educational video games for CH . The model is based on the use of the Classification of Educational Video Games for Cultural Heritage (CH) and the Design
Recommendations included in it, described in a previous study by the author of this paper. The summary model focuses on CH objects that form the theme of the educational video game. Designers should carefully and purposefully research and analyze the CH objects, use the classification, and follow the design recommendations to design educational video games for CH, following the described design stages in the presented summary model of the design process. The paper also presents an appropriate example of using the summary model in applying it to design a new educational maze video game dedicated to CH object. The proposed summary model can serve as a starting point in establishing the design process of educational video games for CH and direct designers and creators of such games in the overall design process. Based on the classification and the design recommendations intended for the designers, the summary model presents essential design stages that designers should follow in designing and developing informative, purposeful, and effective educational video games in CH.
本文提出了教育类电子游戏设计过程的总结模型。该模型基于《教育电子游戏文化遗产分类》(Classification of Educational Video Games for Cultural Heritage,简称CH)和其中包含的设计建议(DesignRecommendations),本文作者在之前的研究中对此进行了描述。摘要模型关注的是构成教育类电子游戏主题的CH对象。设计师应该仔细而有目的地研究和分析CH对象,使用分类,并遵循设计建议来设计针对CH的教育电子游戏,遵循设计过程总结模型中所描述的设计阶段。本文还给出了一个应用总结模型设计一款专门针对CH对象的益智迷宫电子游戏的实例。所提出的总结模型可以作为建立教育电子游戏设计过程的起点,并在整体设计过程中指导此类游戏的设计师和创作者。基于对设计师的分类和设计建议,总结模型呈现了设计师在设计和开发信息丰富、目的明确和有效的教育电子游戏时应该遵循的基本设计阶段。