Categorization of Embodied User Interface in Immersive Virtual Environment

Jewoong Moon, Fengfeng Ke
{"title":"Categorization of Embodied User Interface in Immersive Virtual Environment","authors":"Jewoong Moon, Fengfeng Ke","doi":"10.1109/ICALT.2016.31","DOIUrl":null,"url":null,"abstract":"The purpose of this paper is to identify central issues regarding user interactions in a virtual environment for immersive learning. This preliminary argument explores the importance of categorization to match with cognitive domains and natural user interfaces in the immersive virtual environment. An example of applying immersive virtual environment (IVE) in cognitive domains is provided. The research idea will help practitioners in advanced learning technologies to design a virtual platform aligning with instructional goals.","PeriodicalId":188900,"journal":{"name":"2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT)","volume":"92 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALT.2016.31","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The purpose of this paper is to identify central issues regarding user interactions in a virtual environment for immersive learning. This preliminary argument explores the importance of categorization to match with cognitive domains and natural user interfaces in the immersive virtual environment. An example of applying immersive virtual environment (IVE) in cognitive domains is provided. The research idea will help practitioners in advanced learning technologies to design a virtual platform aligning with instructional goals.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
沉浸式虚拟环境中具体用户界面的分类
本文的目的是确定沉浸式学习的虚拟环境中用户交互的核心问题。这个初步的论点探讨了在沉浸式虚拟环境中,分类与认知领域和自然用户界面相匹配的重要性。给出了沉浸式虚拟环境(IVE)在认知领域的应用实例。该研究理念将有助于先进学习技术的实践者设计符合教学目标的虚拟平台。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
The Impact of a Mobile Augmented Reality Game: Changing Students' Perceptions of the Complexity of Socioscientific Reasoning The Effects of Physical form and Embodied Action in a Teachable Robot for Geometry Learning A Pilot Study of Students' Perceptions of Collaborative Knowledge Building in 21st Century Learning with Their Knowledge Building Behaviors Facilitating Comprehension of Non-Native English Speakers During Lectures in English with STR-Texts Lessons Learned from Students' Cheat Sheets: Generic Models for Designing Programming Study Guides
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1