A tangible user interface for air drum game

Fahrettin Ay, I. Engin, G. Ince
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Abstract

Along with the widespread use of technology, there have been many studies on human-computer relation recently. Study of the effects of computer systems on human education can be shown as an example of this. In this paper, a reliable and real time tangible user interface system developed for the air drum game which is used both for game and computer based training programs is presented. A user can perform a play action in six different directions using electronic drum sticks. A developed algorithm detects the direction of moving stick by processing sensor data taken from these sticks. Information about the stick which is moved and its direction are sent to the sound system to play the sound file of the relevant drum instrument. In this way the user is presented with a realistic drum experience. The developed system has been tested by different users in real world and its performance has been reported. The results verify the reliability and usability of the electronic drum game.
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一个有形的用户界面的空气鼓游戏
随着技术的广泛应用,近年来出现了许多关于人机关系的研究。计算机系统对人类教育的影响的研究可以作为这方面的一个例子。本文介绍了一种可靠、实时的空鼓游戏有形用户界面系统,该系统既可用于游戏,也可用于计算机培训课程。用户可以使用电子鼓棒在六个不同的方向上执行游戏动作。一种开发的算法通过处理从这些杆上获取的传感器数据来检测移动杆的方向。移动的木棒及其方向的信息被发送到音响系统,以播放相关鼓乐器的声音文件。通过这种方式,用户可以获得真实的鼓体验。所开发的系统经过了不同用户的实际测试,并对其性能进行了报道。结果验证了电子鼓游戏的可靠性和可用性。
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