Puzzle time — VR runner

Nuno Gouveia, Bruno Patrão, P. Menezes
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Abstract

In this demonstration we present a 3-D Virtual Reality Runner Game that serves as a tool for improving visuomotor coordination of young people, in particular children suffering from dyspraxia. To further improve the immersion of the user, the proposed demo was implemented using an instrumented object (a cube). The object's tracking was done through a hybrid system, that fuses inertial sensing with a visionbased marker detector, providing a smoother and bias corrected estimation of the object's pose.
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解谜时间- VR跑步者
在这个演示中,我们展示了一个3d虚拟现实跑步游戏,它可以作为一个工具来提高年轻人的视觉运动协调能力,特别是患有运动障碍的儿童。为了进一步提高用户的沉浸感,建议的演示使用仪表对象(立方体)来实现。物体的跟踪是通过一个混合系统完成的,该系统融合了惯性传感和基于视觉的标记检测器,提供了一个更平滑和偏差校正的物体姿态估计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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