Circular separable convolution depth of field

K. Garcia
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引用次数: 7

Abstract

Circular Separable Convolution Depth of Field (CSC DoF) is a mathematical adaptation and implementation of a separable circular filter, which utilizes complex plane phasors to create very accurate and fast bokeh. At its core, this technique convolves a circular pattern blur in the frequency domain using a horizontal and a vertical pass, representing the frame buffer using complex numbers. This technique renders at magnitudes faster than brute-force and sprite-based approaches, since it is a separable convolution. Important properties of this technique include convolution separability, low memory bandwidth and large radii circles. The technique has been shipped on Madden NFL 15, Madden NFL 16, Madden NFL 17, Fifa 17 and PGA Tour Rory McIlroy. The implementation includes an offline shader code generation step containing pre-computed frequency domain filters, multiple weighted passes for imaginary and real number processing. We will present the mathematical derivation and some caveats to achieve the required precision for intermediate frequency domain frame buffers.
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圆形可分离卷积的景深
圆可分卷积景深(CSC DoF)是一种可分圆形滤波器的数学改编和实现,它利用复杂的平面相量来产生非常精确和快速的散景。该技术的核心是使用水平和垂直通道在频域中卷积圆形图案模糊,使用复数表示帧缓冲区。这种技术的渲染速度比蛮力和基于精灵的方法快,因为它是一个可分离的卷积。该技术的重要特性包括卷积可分离性、低存储带宽和大半径圆。该技术已在《Madden NFL 15》、《Madden NFL 16》、《Madden NFL 17》、《Fifa 17》和PGA Tour Rory McIlroy中使用。该实现包括一个离线着色器代码生成步骤,其中包含预先计算的频域滤波器,多个加权通道用于虚数和实数处理。我们将给出数学推导和一些注意事项,以达到中频域帧缓冲器所需的精度。
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