{"title":"Comparing PSO structures to learn the game of checkers from zero knowledge","authors":"N. Franken, A. Engelbrecht","doi":"10.1109/CEC.2003.1299580","DOIUrl":null,"url":null,"abstract":"This paper investigates the effectiveness of various particle swarm optimiser structures to learn how to play the game of checkers. Co-evolutionary techniques are used to train the game playing agents. Performance is compared against a player making moves at random. Initial experimental results indicate definite advantages in using certain information sharing structures and swarm size configurations to successfully learn the game of checkers.","PeriodicalId":416243,"journal":{"name":"The 2003 Congress on Evolutionary Computation, 2003. CEC '03.","volume":"76 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"53","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"The 2003 Congress on Evolutionary Computation, 2003. CEC '03.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CEC.2003.1299580","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 53
Abstract
This paper investigates the effectiveness of various particle swarm optimiser structures to learn how to play the game of checkers. Co-evolutionary techniques are used to train the game playing agents. Performance is compared against a player making moves at random. Initial experimental results indicate definite advantages in using certain information sharing structures and swarm size configurations to successfully learn the game of checkers.