{"title":"A practical animation language for software development","authors":"J. Stasko","doi":"10.1109/ICCL.1990.63755","DOIUrl":null,"url":null,"abstract":"A practical language for creating real-time, two-dimensional, smooth, color animations is described. Animation can be a valuable component in a variety of domains, such as user interface design, on-line help information, and computer-aided instruction. The animation language produces aesthetically pleasing, smooth imagery, and is easy to learn and use. The language is based on four abstract data types: locations, images, paths, and transitions. Animation designers create and modify objects of these types in order to produce animation sequences. In addition, a precise specification and semantics are provided for all the data type operations. This rigorous definition helps simplify animation design by formalizing the actions resulting from the operations. A prototype algorithm animation system that utilizes this design language as its basis has been implemented.<<ETX>>","PeriodicalId":317186,"journal":{"name":"Proceedings. 1990 International Conference on Computer Languages","volume":"95 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1990-03-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"18","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. 1990 International Conference on Computer Languages","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCL.1990.63755","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 18
Abstract
A practical language for creating real-time, two-dimensional, smooth, color animations is described. Animation can be a valuable component in a variety of domains, such as user interface design, on-line help information, and computer-aided instruction. The animation language produces aesthetically pleasing, smooth imagery, and is easy to learn and use. The language is based on four abstract data types: locations, images, paths, and transitions. Animation designers create and modify objects of these types in order to produce animation sequences. In addition, a precise specification and semantics are provided for all the data type operations. This rigorous definition helps simplify animation design by formalizing the actions resulting from the operations. A prototype algorithm animation system that utilizes this design language as its basis has been implemented.<>