{"title":"PHYSIMC: an intelligent assistant for case-based learning","authors":"Jane Yung-jen Hsu, C. Ting","doi":"10.1109/TAI.1998.744857","DOIUrl":null,"url":null,"abstract":"The paper presents the design and implementation of PHYSIMC, which supports case based learning of elementary physics in a computer assisted simulation environment. The PHYSIMC system facilitates physics problem solving by providing: 1) a user friendly interface for problem specification via direct manipulation of physical objects; 2) 2D motion simulation of primitive physical objects; 3) a case library of successful problem solving episodes; and 4) a browsing tool for relevant problems and their corresponding solutions. As a result, a student can make use of past problem solving experiences in attempting to solve a new problem. In a knowledge based simulation environment, such case based learning tools help narrow the gaps due to incomplete domain knowledge.","PeriodicalId":424568,"journal":{"name":"Proceedings Tenth IEEE International Conference on Tools with Artificial Intelligence (Cat. No.98CH36294)","volume":"76 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-11-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Tenth IEEE International Conference on Tools with Artificial Intelligence (Cat. No.98CH36294)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TAI.1998.744857","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The paper presents the design and implementation of PHYSIMC, which supports case based learning of elementary physics in a computer assisted simulation environment. The PHYSIMC system facilitates physics problem solving by providing: 1) a user friendly interface for problem specification via direct manipulation of physical objects; 2) 2D motion simulation of primitive physical objects; 3) a case library of successful problem solving episodes; and 4) a browsing tool for relevant problems and their corresponding solutions. As a result, a student can make use of past problem solving experiences in attempting to solve a new problem. In a knowledge based simulation environment, such case based learning tools help narrow the gaps due to incomplete domain knowledge.