Fast and Realistic 2D Facial Animation Based on Image Warping

Le Hung Bui, T. D. Bui
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引用次数: 2

Abstract

Facial animation has contributed to many fields such as movies, computer games, education and e-commerce. Facial animation is obtained in two ways: pre-calculated animation and real-time animation. Pre-calculated animation often produces very realistic results with very powerful computer systems and is often used for animated movies. Real-time animation often produces lower quality results due to the real-time requirements and is often used for interactive applications. We propose in this paper a real-time animation method which operates on a 2D image of face. We simulate the effect of facial muscles with image warping techniques. Our method can produce realistic facial expressions and can be easily deployed on not very strong environments such as web pages, mobile phones and PDAs.
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基于图像扭曲的快速逼真的2D面部动画
面部动画为电影、电脑游戏、教育和电子商务等许多领域做出了贡献。人脸动画的获取有两种方式:预计算动画和实时动画。预先计算的动画通常用非常强大的计算机系统产生非常逼真的结果,经常用于动画电影。由于实时性要求,实时动画通常产生较低质量的结果,并且通常用于交互式应用程序。本文提出了一种基于二维人脸图像的实时动画方法。我们用图像扭曲技术模拟面部肌肉的效果。我们的方法可以产生逼真的面部表情,并且可以很容易地部署在不是很强大的环境中,例如网页,手机和pda。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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