Aplicación Web como plataforma de gamificación para una asignatura de licenciatura a través de una red social

Irma Yazmín Hernández-Báez, Alma Delia Nieto-Yáñez, Roberto Enrique López-Díaz, Sandra Elizabeth León-Sosa
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Abstract

In our days, social networks are used daily for a huge amount of people, which are used for communication and socialization. Some of these people, are university students, reason why those technologies can be used in education. In present work, the use of Facebook API in the development of a web application, is presented. This application allows to share class related content, to set challenges, peer evaluation activities and others. The purpose of the application is to support professor in teaching-learning process, using a gamification technique helping in the acquisition of knowledge taking advantage of the ludic approach of the technique, generating a positive experience in the students. The combination of the above and the use of one of the favorite social networks motivates students, generating a greater commitment to the subject. The development of the software application included the use of PHP, JavaScript, Bootstrap and MySQL. The developed application was used in a course obtaining favorable results, due to the raising in the level of participation of the students.
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Web应用程序作为学位课程的游戏化平台,通过社交网络
在我们这个时代,每天都有大量的人使用社交网络,用于交流和社交。其中一些人是大学生,这就是为什么这些技术可以用于教育。在目前的工作中,介绍了在开发web应用程序中使用Facebook API的方法。这个应用程序允许分享类相关的内容,设置挑战,同行评估活动等。该应用程序的目的是在教学过程中支持教授,使用游戏化技术帮助获取知识,利用该技术的有趣方法,在学生中产生积极的体验。以上这些结合起来,再加上使用最喜欢的社交网络之一,可以激励学生,使他们对这门学科有更大的投入。软件应用程序的开发包括使用PHP、JavaScript、Bootstrap和MySQL。开发的应用程序在一门课程中使用,由于学生参与程度的提高,取得了良好的效果。
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