{"title":"Keynote Speaker: Let's Unleash Entertainment! VR Possibilities Learned through Entertainment Facility “VR Zone”","authors":"Junichiro Koyama, Y. Tamiya","doi":"10.1109/vr.2019.8798301","DOIUrl":null,"url":null,"abstract":"We have developed and operated 23 different VR activities while developing/expanding our VR Entertainment Facility VR ZONE throughout the years in Odaiba (2016), Shinjuku (2017), and Osaka (2018). Leaning on these experiences, we will share some of our know-how regarding VR Entertainment�s qualities/development as well as future possibilities of VR Entertainment.","PeriodicalId":315935,"journal":{"name":"2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","volume":"51 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/vr.2019.8798301","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
We have developed and operated 23 different VR activities while developing/expanding our VR Entertainment Facility VR ZONE throughout the years in Odaiba (2016), Shinjuku (2017), and Osaka (2018). Leaning on these experiences, we will share some of our know-how regarding VR Entertainment�s qualities/development as well as future possibilities of VR Entertainment.