An Emerging Serious Game Engine with a Parameter Adaptive System based on an evolutionary approach

J. Aguilar, Francisco Díaz, J. Altamiranda, E. Montoya
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Abstract

In this work is proposed a parameter adaptive system for emerging serious games, which allows the emerging of properties in a game, in order to adapt it to the educational context in which it is being used. Previous articles have proposed an engine for emerging serious games based on the ant colony optimization algorithm, which allows the initial emergence of a serious game. In this paper, another component of the game adaptive sub-system of the engine is specified, which allows its dynamic adaptation while the game is running, in this case, in order to adapt its properties to the educational context-domain. Particularly, the property emergence system is based on the use of cultural algorithms, which establishes a learning process to modify its parameters. This system is tested in the context of a smart classroom.
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一种基于演化方法的参数自适应严肃游戏引擎
在这项工作中,提出了一个用于新兴严肃游戏的参数适应系统,该系统允许在游戏中出现属性,以便使其适应正在使用的教育环境。以前的文章已经提出了一个基于蚁群优化算法的新兴严肃游戏引擎,它允许一个严肃游戏的初始出现。在本文中,指定了引擎的游戏自适应子系统的另一个组件,该组件允许其在游戏运行时进行动态适应,在这种情况下,以使其属性适应教育上下文域。特别是,财产涌现系统基于文化算法的使用,它建立了一个学习过程来修改其参数。该系统在智能教室的环境中进行了测试。
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