An object based architecture for a digital compression camera

J. Beck, Francis Sung, K. Severson
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引用次数: 1

Abstract

One of today's most exciting multimedia applications is the integration of video conferencing technology into the desktop computing environment. This technology has its roots in the telecommunications industry and its use in the desktop systems has created some interesting technical challenges. This paper explores limitations with traditional approaches to video conferencing and then introduces an object based approach which leverages built-in platform functionality. If utilizes a mostly software strategy along with the creation of a digital compression camera. The camera integrates video compression hardware with the optics and attaches to existing systems over a pervasive interface. The result is interoperable, standards based video conferencing at dramatically lower price points.
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一种基于对象的数字压缩相机结构
当今最令人兴奋的多媒体应用之一是将视频会议技术集成到桌面计算环境中。这项技术起源于电信行业,它在桌面系统中的使用带来了一些有趣的技术挑战。本文探讨了传统视频会议方法的局限性,然后介绍了一种利用内置平台功能的基于对象的方法。它主要利用软件策略以及数字压缩相机的创建。该摄像机将视频压缩硬件与光学器件集成在一起,并通过无处不在的接口连接到现有系统。其结果是以极低的价格实现可互操作的、基于标准的视频会议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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