Image-based skin color and texture analysis/synthesis by extracting hemoglobin and melanin information in the skin

N. Tsumura, Nobutoshi Ojima, Kayoko Sato, M. Shiraishi, Hideto Shimizu, Hirohide Nabeshima, S. Akazaki, K. Hori, Y. Miyake
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引用次数: 322

Abstract

This paper proposes an E-cosmetic function for digital images based on physics and physiologically-based image processing. A practical skin color and texture analysis/synthesis technique is introduced for this E-cosmetic function. Shading on the face is removed by a simple color vector analysis in the optical density domain as an inverse lighting technique. The image without shading is analyzed by a previously introduced technique that extracts hemoglobin and melanin components by independent component analysis. Experimental results using UV-B irradiation and the application of methyl nicotinate on the arms support the physiological validity of the analysis and the effectiveness of the proposed shading removal. We synthesized the way facial images changed due to tanning or alcohol consumption, and compared the synthesized images with images of actual changes in skin color. The comparison shows an excellent match between the synthesized and actual images of changes due to tanning and alcohol consumption. We also proposed a technique to synthesize the change of texture in pigment due to aging or the application of cosmetics. The pyramid-based texture analysis/synthesis technique was used for the spatial processing of texture. Using the proposed technique, we could realistically change the skin color and texture of a 50 year-old woman to that of a 20 year-old woman.
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基于图像的皮肤颜色和纹理分析/合成,提取皮肤中的血红蛋白和黑色素信息
本文提出了一种基于物理和生理图像处理的数字图像电子美容功能。介绍了一种实用的皮肤颜色和纹理分析/合成技术。在光密度域中,通过简单的颜色矢量分析作为一种反向照明技术来去除面部的阴影。没有阴影的图像通过先前介绍的技术进行分析,该技术通过独立成分分析提取血红蛋白和黑色素成分。使用UV-B照射和在手臂上应用烟酸甲酯的实验结果支持了分析的生理有效性和所提出的遮阳去除的有效性。我们合成了面部图像因晒黑或饮酒而变化的方式,并将合成图像与实际肤色变化的图像进行比较。对比表明,由于晒黑和酒精消耗而产生的变化的合成图像与实际图像非常吻合。我们还提出了一种合成因老化或化妆品应用而引起的色素织构变化的技术。采用基于金字塔的纹理分析/合成技术对纹理进行空间处理。利用这项技术,我们可以真实地将一个50岁女性的肤色和纹理改变为一个20岁女性的肤色和纹理。
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Session details: Modeling and simplification Session details: Points Session details: Shadows Session details: Character animation Session details: Design and depiction
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