Training Data Clustering for Key-Sound Estimation in Rhythm Action Games

Daiki Fukunaga, K. Ochi, Y. Obuchi
{"title":"Training Data Clustering for Key-Sound Estimation in Rhythm Action Games","authors":"Daiki Fukunaga, K. Ochi, Y. Obuchi","doi":"10.1109/NICOInt.2019.00021","DOIUrl":null,"url":null,"abstract":"A rhythm action game is a genre of video game in which the player acts in accordance with visual symbols (charts) representing the rhythm of music. This work aims at generating a chart from the music automatically to realize easy development of rhythm action games. A key-sound is a sound object which is played in response to the player's operation. To generate a chart, it is necessary to classify the sound objects into key-sounds and the other sounds. This process can be done by machine learning, but the training data have a wide variety due to the individuality of creators, and the optimal chart is not unique. Accordingly, we divided the training data into clusters based on the classification tendency and prepared multiple models. Classification experiments using multiple models suggested the possibility of improvement, but further investigation is necessary for the selection of the optimum cluster.","PeriodicalId":436332,"journal":{"name":"2019 Nicograph International (NicoInt)","volume":"52 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 Nicograph International (NicoInt)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NICOInt.2019.00021","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

A rhythm action game is a genre of video game in which the player acts in accordance with visual symbols (charts) representing the rhythm of music. This work aims at generating a chart from the music automatically to realize easy development of rhythm action games. A key-sound is a sound object which is played in response to the player's operation. To generate a chart, it is necessary to classify the sound objects into key-sounds and the other sounds. This process can be done by machine learning, but the training data have a wide variety due to the individuality of creators, and the optimal chart is not unique. Accordingly, we divided the training data into clusters based on the classification tendency and prepared multiple models. Classification experiments using multiple models suggested the possibility of improvement, but further investigation is necessary for the selection of the optimum cluster.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
节奏动作游戏中键音估计的训练数据聚类
节奏动作游戏是一种电子游戏类型,在游戏中,玩家根据代表音乐节奏的视觉符号(图表)行事。本工作旨在从音乐中自动生成图表,实现节奏动作游戏的轻松开发。key-sound是一个声音对象,它会响应播放器的操作而播放。为了生成图表,有必要将声音对象分为键音和其他声音。这个过程可以通过机器学习来完成,但由于创建者的个性,训练数据种类繁多,最优图表并不是唯一的。据此,我们将训练数据根据分类倾向进行聚类,并准备了多个模型。多个模型的分类实验表明了改进的可能性,但选择最优聚类还需要进一步的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
An Ensemble Classification of Useful Melanoma Image Features A Visual Analysis of Gameplay in a Fighting Game A Study of E-Books for Infants to Learning A Proposal of Interactive Projection Mapping by Touching Rays Visualized by Smoke The "Diagram" as the Audio-Visual Image
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1