{"title":"Image mosaicing for tele-reality applications","authors":"R. Szeliski","doi":"10.1109/ACV.1994.341287","DOIUrl":null,"url":null,"abstract":"This paper presents some techniques for automatically deriving realistic 2-D scenes and 3-D geometric models from video sequences. These techniques can be used to build environments and 3-D models for virtual reality application based on recreating a true scene, i.e., tele-reality applications. The fundamental technique used in this paper is image mosaicing, i.e., the automatic alignment of multiple images into larger aggregates which are then used to represent portions of a 3-D scene. The paper first examines the easiest problems, those of flat scene and panoramic scene mosaicing. It then progresses to more complicated scenes with depth, and concludes with full 3-D models. The paper also discusses a number of novel applications based on tele-reality technology.<<ETX>>","PeriodicalId":437089,"journal":{"name":"Proceedings of 1994 IEEE Workshop on Applications of Computer Vision","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1994-12-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"515","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of 1994 IEEE Workshop on Applications of Computer Vision","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ACV.1994.341287","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 515
Abstract
This paper presents some techniques for automatically deriving realistic 2-D scenes and 3-D geometric models from video sequences. These techniques can be used to build environments and 3-D models for virtual reality application based on recreating a true scene, i.e., tele-reality applications. The fundamental technique used in this paper is image mosaicing, i.e., the automatic alignment of multiple images into larger aggregates which are then used to represent portions of a 3-D scene. The paper first examines the easiest problems, those of flat scene and panoramic scene mosaicing. It then progresses to more complicated scenes with depth, and concludes with full 3-D models. The paper also discusses a number of novel applications based on tele-reality technology.<>