Three-dimensional man-machine interaction

James H. Clark
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引用次数: 1

Abstract

The film accompanied by this paper illustrates an experimental system for real-time Computer-Aided Geometric Design of three-dimensional parametric surfaces. A detailed description of the system is given in another paper by the author(1). Its principle features are that it operates in real-time, all geometric interaction with the surfaces is accomplished with a 3-D Wand, the surfaces are viewed in 3-D using a head-mounted display, and the surfaces are mathematically represented using parametric spline surface patches.The two principle computing components of the system are a PDP-10 computer and an LDS-1 display computer. The PDP-10 acts as a host to the LDS-1. Its main tasks each 1/30 second are to compute the 3-D Wand and head-mounted display positions and to incrementally update the geometries of the surface patches being designed by the user. During the same time period, the LDS-1 loads its digital matrix multiplier with the room-to-head transformation matrix provided to it by the PDP-10, displays on the head-mounted display's CRT's a line drawn rendering of all of the parametric surface patches that are within the 40 degree field-of-view of the display and displays a small cube to represent the current position of the Wand.The user of the system initiates a design sequence by selecting a patch description file from the PDP-10's file system. He then puts on the head-mounted display and uses the 3-D Wand with its control buttons to grasp the patches, which appear to float before him in the room, and make appropriate changes to their geometry. After a design sequence he may save the new surfaces on the PDP-10 file system and select certain views of the surfaces to be rendered as a continuous-tone shaded picture with hidden-surfaces removed.The first part of the film described here shows the system in real-time operation. During this part, several free-form surfaces are manipulated as the camera records the action on a line-drawing monitor. The second part of the film illustrates a continuous-tone, shaded rendering of a design sequence. The continuous-tone rendering was produced "off-line" using pertinent viewpoint information that was saved during the design sequence. The final few minutes of the film depict the construction of a Klein-Bottle.
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三维人机交互
本文介绍了一个三维参数曲面的实时计算机辅助几何设计实验系统。该系统的详细描述在作者的另一篇论文中(1)。它的主要特点是实时操作,与表面的所有几何交互都是通过3-D棒完成的,表面使用头戴式显示器以3-D方式查看,表面使用参数样条表面补丁进行数学表示。该系统的两个主要计算部件是一台PDP-10计算机和一台LDS-1显示计算机。PDP-10充当LDS-1的宿主。它的主要任务是每1/30秒计算3-D魔杖和头戴式显示器的位置,并逐步更新用户设计的表面补丁的几何形状。在同一时间段内,LDS-1用PDP-10提供的房间到头部的变换矩阵加载其数字矩阵乘法器,在头戴式显示器的CRT上显示在显示器40度视场范围内的所有参数表面斑块的线条渲染,并显示一个小立方体来表示魔杖的当前位置。系统用户通过从PDP-10的文件系统中选择一个补丁描述文件来启动一个设计序列。然后他戴上头戴式显示器,用带有控制按钮的3-D魔杖抓住那些在他面前漂浮的补丁,并对它们的几何形状做出适当的改变。在一个设计序列之后,他可以将新表面保存在PDP-10文件系统中,并选择表面的某些视图,将其渲染为去除隐藏表面的连续色调阴影图像。影片的第一部分在这里描述了系统的实时运行。在此过程中,相机在绘图监视器上记录动作时,对几个自由曲面进行操作。影片的第二部分说明了一个连续色调,阴影渲染的设计序列。连续色调渲染是使用在设计序列中保存的相关视点信息“离线”生成的。影片的最后几分钟描绘了克莱因瓶的构造。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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