{"title":"Fast silhouette and crease edge synthesis with geometry shaders","authors":"Balázs Hajagos, L. Szécsi, B. Csébfalvi","doi":"10.1145/2448531.2448540","DOIUrl":null,"url":null,"abstract":"We describe a technique to generate the geometry of silhouette and crease strokes in geometry shaders. This allows for single-pass, small-overhead rendering of conventional meshes. We exploit classic triangle adjacency information, but also introduce crease difference vectors associated with vertices in order to identify crease edges.","PeriodicalId":235681,"journal":{"name":"Spring conference on Computer graphics","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-03-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Spring conference on Computer graphics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2448531.2448540","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8
Abstract
We describe a technique to generate the geometry of silhouette and crease strokes in geometry shaders. This allows for single-pass, small-overhead rendering of conventional meshes. We exploit classic triangle adjacency information, but also introduce crease difference vectors associated with vertices in order to identify crease edges.