Adaptive implicit modeling using subdivision curves and surfaces as skeletons

Alexis Angelidis, Marie-Paule Cani
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引用次数: 45

Abstract

Recent work has shown that implicit modeling using levels of details (LODs) is possible thanks to the use of subdivision-curves as skeletons. However, the geometric skeleton of a 3D shape is, in the general case, a graph of interconnected curve segments and surface patches, the exclusive use of curve skeletons is therefore not sufficient. We present a model that uses a graph of interconnected subdivision curves and surfaces as a skeleton, on which a varying radius can be specified in order to control surface thickness. The subdivision levels of the skeleton provide levels of detail for the field function that defines the implicit surface. Its visualization is achieved by generating a coarse mesh that surrounds the skeleton. At high valence skeleton vertices, triangulation topology issues are managed by locally overlapping the iso-surface triangulations. The mesh is then adaptively refined in order to sample the current LOD of the implicit surface within an error tolerance. The last contribution is a new solution to the unwanted blending problem. It avoids blending between parts of the surface that do not correspond to neighboring skeletal elements, and ensures continuity everywhere. All these methods are integrated into an interactive modeling system, where the user can create, view and edit complex shapes at different levels of detail.
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使用细分曲线和曲面作为骨架的自适应隐式建模
最近的工作表明,由于使用细分曲线作为骨架,使用细节层次(lod)的隐式建模是可能的。然而,在一般情况下,三维形状的几何骨架是相互连接的曲线段和表面斑块的图形,因此仅使用曲线骨架是不够的。我们提出了一个模型,该模型使用相互连接的细分曲线和曲面的图形作为骨架,可以在其上指定不同的半径以控制表面厚度。骨架的细分级别为定义隐式曲面的字段函数提供了详细级别。它的可视化是通过生成围绕骨架的粗网格来实现的。在高价骨架顶点,三角剖分拓扑问题是通过局部重叠等面三角剖分来解决的。然后自适应细化网格,以便在误差容限内采样隐式曲面的当前LOD。最后的贡献是一个新的解决方案,不必要的混合问题。它避免了与相邻骨架元素不对应的表面部分之间的混合,并确保了各处的连续性。所有这些方法都集成到一个交互式建模系统中,用户可以在不同的细节层次上创建、查看和编辑复杂的形状。
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