Prototyping Games for Training and Education in Second Life: Time2Play and TREG

K. Vega, Andréia R. Pereira, G. Carvalho, A. Raposo, H. Fuks
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引用次数: 9

Abstract

The purpose of this paper is to report the experience in prototyping 2 games for education and training in Second Life, Time2Play and TREG. Starting from a prototyping process, it was adapted for getting better results in the development of the games. Based on our experience, Second Life provides a sound platform for the step-by-step prototyping evolution.
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在第二人生中训练和教育的原型游戏:Time2Play和TREG
本文的目的是报告在Second Life, Time2Play和TREG中为教育和培训制作游戏原型的经验。从原型过程开始,它被用于在游戏开发中获得更好的结果。根据我们的经验,Second Life为逐步的原型开发提供了一个良好的平台。
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