Text Entry Method for Immersive Virtual Environments Using Curved Keyboard

Naoki Yanagihara, B. Shizuki, Shin Takahashi
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引用次数: 9

Abstract

In this paper, we introduce a curved QWERTY keyboard, bent spherically in front of the user, to facilitate 3D word-gesture text entry in immersive virtual environments. Using the curved keyboard, the number of candidate words in the 3D word-gesture text entry is reduced compared with that using a planar keyboard. In the pilot study, the text entry performance of the first author was 21.0 WPM (SD = 5.06), with a total error rate of 26.0% (SD = 15.2).
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基于曲面键盘的沉浸式虚拟环境文本输入方法
在本文中,我们介绍了一种弯曲的QWERTY键盘,它在用户面前呈球形弯曲,以便于在沉浸式虚拟环境中进行三维文字手势输入。与平面键盘相比,使用曲面键盘可减少三维词-手势文本输入中的候选词数。在试点研究中,第一作者的文本输入性能为21.0 WPM (SD = 5.06),总错误率为26.0% (SD = 15.2)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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