Mechanics modeling for virtual interactive environments

Jean-Christian Delannoy, E. Petriu, P. Wide
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引用次数: 3

Abstract

Many of the virtual environments on the market today only account for 3D geometry and lighting of objects. These environments may appear realistic in a static domain but when the objects are set into motion the object's movements often appear unnatural. This paper presents algorithms to model the world around us more accurately by accounting for the mechanical behaviors and properties of objects, and by basing the virtual world on sensor information provided by objects in the real world.
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虚拟交互环境的力学建模
目前市场上的许多虚拟环境只考虑物体的3D几何形状和照明。这些环境在静态领域可能看起来很真实,但当物体被设置为运动时,物体的运动往往显得不自然。本文提出了一种算法,通过考虑物体的力学行为和特性,并根据现实世界中物体提供的传感器信息建立虚拟世界,从而更准确地模拟我们周围的世界。
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