The Analysis and Design of The Introducing Module of the Children's Programming Course

Zhengjie Deng, Shuang-Hui Li, Shuaisen Yang
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Abstract

In primary and secondary schools, children's programming is educated more and more widely. Many institutions have developed many platforms to help children to study programming, but less research focus on how to carry out the introduction of programming. This paper studies the teaching design of the introducing module using the Scratch graphical programming tool. In this paper, an interest-oriented, task-driven model is designed to make the students contact programming, to know the programming, then to practice, and to investigate the students' satisfaction with the class and whether to be interested in programming after the class. The results show that the method is effective and feasible.
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《儿童程序设计》课程介绍模块的分析与设计
在中小学,儿童编程的教育越来越广泛。很多机构开发了很多平台来帮助孩子学习编程,但是关于如何进行编程导入的研究却很少。本文利用Scratch图形化编程工具研究了绪论模块的教学设计。本文设计了一个以兴趣为导向,任务驱动的模式,让学生接触编程,了解编程,然后实践,并调查学生对课程的满意度和课后是否对编程感兴趣。结果表明,该方法是有效可行的。
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